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Archive for the ‘Actionscript’ Category

The ‘this-is-so-cool-that-I-just-had-to-share-this-with-you’-post

Published by Ronny on December 20th, 2008 in Actionscript, General. 1 comment

Or short for ‘4 Flash experiments you must have seen‘.

Normally I’m completely against all those posts listing a bunch of items that somehow relate to each other in some way, but I’ve seen a few pretty amazing things lately that I just had to share with you.

Fun with Fur

Andre Michelle posted an experiment of his a couple of weeks ago about generating fur in Flash. The results look pretty amazing. Looks like the pictures came right out of Photoshop. However he didn’t post his SWF, nor his code. So there’s no way I could use the effect on my own images. Mark Knol however did post his SWF. In fact he built a fur generator that will enable you to link to your own picture, choose the correct settings for the engine to customize the furriness to your liking and then let it render your furry picture (which you can download afterwards). Isn’t that cool? Make sure to check both of them out.

Andre Michelle’s blogpost: Click
Andre Michelle’s Flickr Fur Collection: Click
Mark Knol’s fur engine: Click
Mark Knol’s blogpost: Click
Mark Knol’s Flick Fur pictures: Click

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Playr 2.0 is here!

Published by Ronny on December 18th, 2008 in Actionscript, Flash, Open-source, download. 2 comments

It almost took me an eternity, but at last it’s there: Playr 2.0 is ready.
Playr is a Flash Actionscript 3 class built to take the heavy lifting off your hands when building any kind of music player appliction in Flash, Flex or AIR. I put a lot of work and time in this project, and I think the result is amazing: Playr is hands down the easiest way to do so!

I’m very happy to finally release this. A lot of people helped me test it and gave me feedback.
That helped me a lot, and changed a lot of features. Special thanks to all of you!

I’ve put up a dedicated site for Playr where all of the information, code examples, downloads are gathered.
Head over there to read more about it!

More info:
Playr site: Click
Download Playr 2.0: Click
Playr 2.0 documentation: Click

Some more bitmapdata and soundSpectrum progress

Published by Ronny on November 30th, 2008 in Actionscript. No comments

Today I found some time to mess around with bitmapdata and computeSpectrum again. I’ve been playing with this earlier, but didn’t quite get where I wanted to be. A few weeks ago I came up with a better way of rendering the soundTunnel. That resulted in some crazy cool shit, which I finished off today.

I won’t go into technical details here (yet). I just wanted you guys to see the result.

Demo

Click here :)
And just to make sure it is actually reacting to the sound, try the following links too

Song 1: Click Song 2: Click Song 3: Click (default)
Song 4: Click Song 5: Click

Controls

F: Go full screen S: Freeze visualization Click: Change color (happens automatically too)

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Playr 2.0 is coming!

Published by Ronny on November 12th, 2008 in Actionscript, Flash, General, Open-source, Projects. No comments

I just wanted to update you guys on how the update for the next version of Playr is progressing.

In the past week, I’ve been pretty busy adding the finishing  touches to the features and fixing the last few bugs that popped up. Most of the last-minute changes are a result of using the class in one of my own projects.

It’s then when I realized I’m missing some key features like adding the music directory, and some properties of the PlayrEvents. I also added some ear candy like fadeIn() and fadeOut() methods.

On a more functional note: I’ve abstracted the playlist to an independent class. So now you’re provided with lots and lots of ways to customize and manage your playlists.

The shuffle mode is now smart. In English that means the playlist remembers what songs have played and which ones haven’t.

Finally I’m happy to tell you guys won’t ever have to write an XML playlist file yourself. I’ve got a PHP4 and PHP5 version of PlayrDiscovr which reads a directory and returns the corresponding XML listing the tracks and their properties.
On top of that, I’ve got some help from other people (I still need to contact you guys) who are willing to help me out with building PlayrDiscover in ASP, Ruby and Python.

Even though I’m listing all of the new features, the Playr class is still the easiest way of implementing any kind of sound-feature in any Flash/Flex/AIR application. But the simplicity shouldn’t be a limitation, which it isn’t: you’re still able to build full-feature media-playing applications.

One of the little challenges I still have to tackle is the Tween problem. I’ve implemented fadeIn() and fadeOut() methods. Those methods actually tween the volume property of the Playr instance. The problem with that is when using the Playr class in a Flex project, you get a cool error message telling you it can’t import fl.transitions (which is the class package for the Tween class and the easing package).
I still haven’t figured out how to work around this problem. If any of you have any suggestion on this problem, feel free to tell me about it.

I plan on releasing Playr 2.0 in the coming week (or 2) depending on PlayrDiscovr impementations, final changes, demo’s and site development (yes, I’m building a dedicated site for Playr ;) ) Feel free to suggest other implementations you’d like :)

Bitmapdata == 201% coolness: World 360

Published by Ronny on October 14th, 2008 in Actionscript, Flash. 2 comments

Sommigen die mij op Twitter volgen weten zonder twijfel wat ik bedoel als ik het over ‘world 360′ heb. Degenen die dat niet weten: Welkom in een trip door mijn absoluut geschifte brein.
De term World 360 heb ik in feite gewoon bedacht/gekozen omdat we van een 360 graden panorama foto een ‘wereldbol’ maken.

Op MultiMania 2008 heb ik Group 94 gezien, en hebben ze enkele van hun projecten en trukjes blootgelegd. Een behind the scenes van het waarschijnlijk meest gerenomeerde webdesign- en multimedia bedrijf van België (volgens mijn bescheiden mening). Ze lieten onder andere de Nokia - Non Stop Living site zien; een site waar ik al langer van wist. Ik was altijd compleet onder de indruk van de effecten en transitions die deze site te bieden heeft.

Lange tijd heb ik me afgevraagd hoe alles in zijn werk gaat. Op een dag wou ik het weten en begon ik m’n hoofd te breken in Flash en Actionscript 3. Op MultiMania wist Julian (Group 94 member) te vertellen dat de ‘intro animatie’ on-the-fly opgebouwd werd (aan de hand van ActionScript). Ik vond dat best wel een gewaagde zaak, aangezien het toch veiliger was geweest als men die intro had gerenderd, en dan als video had gebruikt in het project.
Maar voor mij maakte dat opeens allemaal niet meer uit: Ik wou het ook voor elkaar krijgen. Read the rest of this entry »

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